This topic contains 1 reply, has 1 voice, and was last updated by  =420th= SemperFi 1 week, 1 day ago.

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  • #2087

    =420th= SemperFi
    Keymaster

    TITLE UPDATE 3 RECALIBRATION UPDATE

    May 23, 2019

    Title Update 3 is live now, and one of the major features within the update is a change to the recalibration system.

    While the system at its core hasn’t changed, we have introduced some new features into the mix with TU3. Firstly, we introduced a new value—Recalibration Score—that is visible on all pieces of gear and weapons. Capped at 100, this value will fluctuate depending on what attributes are recalibrated onto your gear. Some statistics weigh more heavily than others and increase the score to a greater amount. Note that recalibrating talents does not increase recalibration score.

    This addition allows more attributes to be transferred over, wholesale. While players cannot earn 515 gear score through recalibration anymore, larger attributes will be able to be recalibrated without decreasing any of their values.

    We want to remind everyone that recalibration score is not a raw indicator of power, but rather a budget of stats that have been recalibrated. You may have an item that is capped at 100 score, but it may not be at all useful for your build. We encourage everyone to experiment with the system and see what combinations come as a result!

    Division 2

     
    #2097

    =420th= SemperFi
    Keymaster

    NEW SPECIALIZATION – GUNNER

    https://tomclancy-thedivision.ubisoft.com/game/en-gb/news-updates/350713/new-specialization-gunner

    Joining the fight together with the other Specialists, The Gunner is equipped with the powerful Minigun, which will be a force to be reckoned with on the streets of Washington, D.C. With an emphasis on sustained damage output and damage resilience, the Gunner will serve as the vanguard of SHD Agents in the ongoing fight to reclaim the city.

    When activated, The Gunner receive bonus armour based on the amount of Specialization ammunition they are carrying and can easily tank incoming damage for short periods of time while using their Minigun to suppress their enemies. There’s a catch though – when the weapon is drawn, the Gunner can’t enter cover, vault or roll.

    To get enemies out in the open, the Gunner comes with the Banshee Signature Skill, which ignores cover and causes its targets to become confused. When an enemy stumble out of cover is the perfect opportunity for the Gunner to use their special grenade – the Riot Foam grenade – trapping the enemy in place.

    The specialization comes with a new skill tree and the P320 XCompact sidearm.

    The Gunner will be available to test on the Public Test Server, opening on June 4th, in order get as much feedback on it before it is released on the Live servers in Title Update 4, coming in June 2019. Please join us on the official forums and tell us about your experiences with it.

    SPECIAL FIELD RESEARCH

    While the three previous Specializations are automatically available to you when reaching level 30, to unlock Gunner you need to take on Special Field Research: five stages of in-game challenges, each with their own set of objectives and rewards. By completing all five stages, you will gain access to the Gunner Specialization and the newest signature weapon in the SHD arsenal.

    If you have the Year 1 Pass, you will instantly unlock the Gunner Specialization. You can still take on the Special Field Research, but as you progress through the stages you will unlock additional, exclusive cosmetic rewards; the Fisticuffs and Front Flex emotes, Charcoal and Detritus gear dyes, Rosethorn and Pineapple weapon skins, the Gunner mask and the Gunner specialization uniform.

    The Special Field Research will be available on the Public Test Server, but on the PTS you will not have to complete it to give the Gunner a go.

    Gunner

     
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